good morning/day/evening, whereever you live,
I'm looking for someone who can do some Pixelart for me, I dont want to keep this shitty forkface i made for the player, so, if anybody wants to help me, just make your own littel 32x32 pixel (transparency is RGB:255,0,255) player.png and upload it and send me a link via Twitter(@foolish_notch).
Thanks dudes
wfg
ya fool
This blog is about a game called ... ehm ... something with "geo" or something :/
Donnerstag, 29. September 2011
Copy & Paste
Dear Follower,
it works, it works exactly how i wanted it to work! Yes, the function to copy and paste! You hold the Ctrl-key and press the C-key(when you'r on the rect-tool) and you copy the whole area. You can paste the stuff you copied with a combination: Ctrl-key and pressing the V-key. It doesn't matter which tool you'r using right now.
Also, the block picking works fine, and i added the usability of the mouse wheel. You'll be able to change the direction in the options menu.
wfg
ya fool
it works, it works exactly how i wanted it to work! Yes, the function to copy and paste! You hold the Ctrl-key and press the C-key(when you'r on the rect-tool) and you copy the whole area. You can paste the stuff you copied with a combination: Ctrl-key and pressing the V-key. It doesn't matter which tool you'r using right now.
Also, the block picking works fine, and i added the usability of the mouse wheel. You'll be able to change the direction in the options menu.
wfg
ya fool
Mittwoch, 28. September 2011
Awesome features are hard to code
Im working like 3 hours on the new feature, and it doesn't work at all.
If it would be a mob in a game, it would be the endboss.
well, and now im talking about enemys again, and you maybe want to know:"When do you add the enemys and animals???" .... i can tell you: "not today, and not tomorrow, and i dont know whats happening the day after tomorrow". And now im writing about this stupid "the day after tomorrow"-thing, yes, we(german ppl) have it much easier! We just say "Übermorgen" it would be like "overtomorrow" in english, if we would say it like you, we would say "Der Tag nach Morgen" but we german ppl are tooo lazy to say this, we just use our "Übermorgen" and its perfect.
Maybe you should use "overtomorrow" from now on, would be awesome.
wfg
ya fool
If it would be a mob in a game, it would be the endboss.
well, and now im talking about enemys again, and you maybe want to know:"When do you add the enemys and animals???" .... i can tell you: "not today, and not tomorrow, and i dont know whats happening the day after tomorrow". And now im writing about this stupid "the day after tomorrow"-thing, yes, we(german ppl) have it much easier! We just say "Übermorgen" it would be like "overtomorrow" in english, if we would say it like you, we would say "Der Tag nach Morgen" but we german ppl are tooo lazy to say this, we just use our "Übermorgen" and its perfect.
Maybe you should use "overtomorrow" from now on, would be awesome.
wfg
ya fool
Freitag, 23. September 2011
Adding the function you wanted
Dear people who read the shit i write,
right now, I'm adding the function you wanted me to add.
Yes, you'll be able to add your own stuff, your own blocks, weapons, items, ammunition, and even enemys(working on blocks,weapons,itemsand ammunition right now, I'll add enemys later).
Now i think you want to know how to add this stuff, and I'll tell you now.
It's pretty pretty and simple:
You have to make a new .txt file in the [script] folder, then you'll have to write the name of the .txt file into the addscript.txt. After you added the name into the addscript.txt data, as described in the file, you have to write following lines into your script to add whatever you want.
addblock(id,kind,drop,dropc,dropa,walkable,health,name$)
id=the id of the block
kind=1=replaceable 2=not replaceable
drop=the ID of the item it drops
dropc=the chance it drops this item
dropa=the amount of the drop
walkable=can you walk throu the block? 0=no, 1=yes and 2=its liquid
health=time it takes to destroy the block
name$=the shown name of the block
additem(id,kind,set,dur,stat,cast,weight=0,value=0,name$="")
id=id of the item
kind= 0=its nothing, 1=its usable(potion), 2=its placeable(torch/ladder), 3=its an armor
set= which block or entity it sets when you use it(0 for not placeable)
dur=duration of item(usable=how often, armor=duration)
stat=does it change the status of the player?(ID of the status)
cast=does it cast a spell when used?(ID of the spell)
weight=the weight of the item/armor whatever
value=how much should it cost? (-10% when sold by a player)
name$=the shown name of the item/amor whatever
addweapon(id,kind,damage,speed,range,dur,stat,ammo,cast,weight=0,value=0,name$="")
id=id of the weapon
kind= 1=shortrange weapon, 2=longrange weapon, 3=weapon you throw(shuriken)
damage=damage the weapon does(with - it heals)
speed=time it takes to reload/ready the weapon after each hit
range=range in pxls the weapon can hit(*32 for tiles)
dur=how often can you hit without breaking it?
stat=status change for enemy(ID of the status)
ammo=does it need ammunition?(ID of the ammunition)
cast=does it cast a spell when used?(ID of the spell)
weight=should i really tell you what it means?
value=same as for items
name$=same as for items
addammo(id,kind,damage,time,cast,weight,value,name$)
id=ID of ammunition
kind=1=arrows, 2=bolt, 3=rock, 4=manaorb, 5=bullet, 6=rocket, 7=granade
damage=damage the ammunition does
time=(only for rockets and grenates) time the projectile has before exploding
cast=does it cast a spell?(ID of the spell)
weight=THIS IS IMPORTANT FOR THE SPEED OF THE PROJECTILE!
value=same as for items
name$=same as for items
Thats it, i hope i helped you!
truly
ya fool
right now, I'm adding the function you wanted me to add.
Yes, you'll be able to add your own stuff, your own blocks, weapons, items, ammunition, and even enemys(working on blocks,weapons,itemsand ammunition right now, I'll add enemys later).
Now i think you want to know how to add this stuff, and I'll tell you now.
It's pretty pretty and simple:
You have to make a new .txt file in the [script] folder, then you'll have to write the name of the .txt file into the addscript.txt. After you added the name into the addscript.txt data, as described in the file, you have to write following lines into your script to add whatever you want.
addblock(id,kind,drop,dropc,dropa,walkable,health,name$)
id=the id of the block
kind=1=replaceable 2=not replaceable
drop=the ID of the item it drops
dropc=the chance it drops this item
dropa=the amount of the drop
walkable=can you walk throu the block? 0=no, 1=yes and 2=its liquid
health=time it takes to destroy the block
name$=the shown name of the block
additem(id,kind,set,dur,stat,cast,weight=0,value=0,name$="")
id=id of the item
kind= 0=its nothing, 1=its usable(potion), 2=its placeable(torch/ladder), 3=its an armor
set= which block or entity it sets when you use it(0 for not placeable)
dur=duration of item(usable=how often, armor=duration)
stat=does it change the status of the player?(ID of the status)
cast=does it cast a spell when used?(ID of the spell)
weight=the weight of the item/armor whatever
value=how much should it cost? (-10% when sold by a player)
name$=the shown name of the item/amor whatever
addweapon(id,kind,damage,speed,range,dur,stat,ammo,cast,weight=0,value=0,name$="")
id=id of the weapon
kind= 1=shortrange weapon, 2=longrange weapon, 3=weapon you throw(shuriken)
damage=damage the weapon does(with - it heals)
speed=time it takes to reload/ready the weapon after each hit
range=range in pxls the weapon can hit(*32 for tiles)
dur=how often can you hit without breaking it?
stat=status change for enemy(ID of the status)
ammo=does it need ammunition?(ID of the ammunition)
cast=does it cast a spell when used?(ID of the spell)
weight=should i really tell you what it means?
value=same as for items
name$=same as for items
addammo(id,kind,damage,time,cast,weight,value,name$)
id=ID of ammunition
kind=1=arrows, 2=bolt, 3=rock, 4=manaorb, 5=bullet, 6=rocket, 7=granade
damage=damage the ammunition does
time=(only for rockets and grenates) time the projectile has before exploding
cast=does it cast a spell?(ID of the spell)
weight=THIS IS IMPORTANT FOR THE SPEED OF THE PROJECTILE!
value=same as for items
name$=same as for items
Thats it, i hope i helped you!
truly
ya fool
Donnerstag, 22. September 2011
Rewriting the code & somebody new!
He there,
Yes, I rewrite the whole code, and: yes it's going to be better!
Im adding the function to add your own items!
also, I haz somebody who can helpz me with your ideas!
he's colled biker_notch.. :D
yes, you know him!
also
greetings
tha fool
Yes, I rewrite the whole code, and: yes it's going to be better!
Im adding the function to add your own items!
also, I haz somebody who can helpz me with your ideas!
he's colled biker_notch.. :D
yes, you know him!
also
greetings
tha fool
The game shall be better!
Dear people who really play my game,
first thing I want you to know: I'm really working on the game!
second thing: The game will become better!
third thing: I'm thinking about rewriting the whole game to make it better!
fourth thing: I will add a function to the game that allow you to add your own stuff!
fifth thing: I will add something you can ride!
sixth thing: I will add enemys and animals! (Tell me what you want to see in there!)
seventh thing: I will add classes! (Tell me what you want to see in the game!)
I think , it's enough for now.
greetings and have fun
the fool
first thing I want you to know: I'm really working on the game!
second thing: The game will become better!
third thing: I'm thinking about rewriting the whole game to make it better!
fourth thing: I will add a function to the game that allow you to add your own stuff!
fifth thing: I will add something you can ride!
sixth thing: I will add enemys and animals! (Tell me what you want to see in there!)
seventh thing: I will add classes! (Tell me what you want to see in the game!)
I think , it's enough for now.
greetings and have fun
the fool
Mittwoch, 21. September 2011
the game called ... eh... something with Geo
Hello dudes and dudettes,
as you already know(because im tweeting the whole day about it and posting pictures), i'm making a game called .... wait... what is it called?
What ever...
So, as you may want to know more about it, i will answer some questions here:
Q: "Why does you'r game look like Minecraft?"
A: Because, Minecraft is just awesome.
Q: "What's your game all about?"
A: My game is about jumping, running and killing.
Q: "What do you plan to do with your game?"
A: I don't know yet, i maybe want to sell it, or maybe i just give it away for free. But, i want people to know my game and have fun with it. I want to make my game like a combination between Minecraft and NWN. There will be a leve system, different classes and so on.
Q: "Which classes will be available later?"
A: Everything i want to add. I already want to add some of these:
-Ninja, Pirate, Knight, Archer, Mage, Paladin, Priest, Warlock, Witch, Gunner and maybe some sort of Runeknight. Well, i will add some special classes, like the alchemist and the Blacksmith too.
Q: "Will there be Dragons?"
A: YES!
Q: "Will there be Socks?"
A: Maybe as armor for the feet....
Q: "Will there be balloons?"
A: WHAT THE FORK? What are you asking?
Q: "Will there be Multiplayer?"
A: I try to add multiplayer, i can't promise that there will be, but i hope i can add it.
Q: "Will there be food?"
A: ... are you serious? YES!... oh and there will be drugs....
Q: "Will there be armor and weapons?"
A: Yes, there will be armors and weapons and giant killer rabbits.
Q: "What kind of monsters will be there?"
A: nearly everything from greek mythology and some more like, Zombies, Skeletons, Nightmares, some Animals, giant zombie rainbow coloured killer rabbits, and so on.
Q: "How much will it cost?"
A: I don't know yet, maybe its free, maybe you have to pay 5€ or 7$ , i don't know now.
Q: "Is it going to be modable?"
A: I try to add this too, i cant promise.
Q: "Is there any kind of beta or alpha?"
A: Yes, i always post some links to download sites, where you can get my game for free, but its only the pre-pre-alpha.
I think and hope, all your questions are answered.
as you already know(because im tweeting the whole day about it and posting pictures), i'm making a game called .... wait... what is it called?
What ever...
So, as you may want to know more about it, i will answer some questions here:
Q: "Why does you'r game look like Minecraft?"
A: Because, Minecraft is just awesome.
Q: "What's your game all about?"
A: My game is about jumping, running and killing.
Q: "What do you plan to do with your game?"
A: I don't know yet, i maybe want to sell it, or maybe i just give it away for free. But, i want people to know my game and have fun with it. I want to make my game like a combination between Minecraft and NWN. There will be a leve system, different classes and so on.
Q: "Which classes will be available later?"
A: Everything i want to add. I already want to add some of these:
-Ninja, Pirate, Knight, Archer, Mage, Paladin, Priest, Warlock, Witch, Gunner and maybe some sort of Runeknight. Well, i will add some special classes, like the alchemist and the Blacksmith too.
Q: "Will there be Dragons?"
A: YES!
Q: "Will there be Socks?"
A: Maybe as armor for the feet....
Q: "Will there be balloons?"
A: WHAT THE FORK? What are you asking?
Q: "Will there be Multiplayer?"
A: I try to add multiplayer, i can't promise that there will be, but i hope i can add it.
Q: "Will there be food?"
A: ... are you serious? YES!... oh and there will be drugs....
Q: "Will there be armor and weapons?"
A: Yes, there will be armors and weapons and giant killer rabbits.
Q: "What kind of monsters will be there?"
A: nearly everything from greek mythology and some more like, Zombies, Skeletons, Nightmares, some Animals, giant zombie rainbow coloured killer rabbits, and so on.
Q: "How much will it cost?"
A: I don't know yet, maybe its free, maybe you have to pay 5€ or 7$ , i don't know now.
Q: "Is it going to be modable?"
A: I try to add this too, i cant promise.
Q: "Is there any kind of beta or alpha?"
A: Yes, i always post some links to download sites, where you can get my game for free, but its only the pre-pre-alpha.
I think and hope, all your questions are answered.
Hello world
Hello my loved followers,
this is my new blog for everybody who's interested in my games.
You maybe like my games, or you hate them, but feel free to spread the word.
I will introduce myself now:
I'm Maximilian S. , i'm 2^4 years old and I'm the owner of this blog.
I'm a programmer too, I work for nobody and make my games by my self.
My first game was an indie game like Asteroids and was called "Superflyer 2: Up to mars", you may ask now, "Max why is it called superflyer 2? If it was your first game" or maybe "whats with superflyer 1, who made it?". The answer is, there is no superflyer 1, I called it superflyer 2 because I made a little programm which reads some information from your PC and put everything into a little file, it was built like a game, it was playable, but it was nothing, and it was called superflyer. I just pwnd a friend of me with this thing. I started to work on the playing part more, and as I'v had worked a little more, I wanted my friend to look at it, he sayd he don't want me to pwn him again, with the same programm, so i changed the name and send it to him, he took the game and played it a little, he liked it and i was happy.
My second game is this other indie game, it will be a combination of Minecraft(The awesome game by Notch and his Mojang) and Neverwinter Nights (Published by Atari and Coded by BioWare ), it's called ... ehm .... well, .... I think it was something with GEO.
I will write some more information about my game later(if you want me to).
Thats it, thats me, now you like me, or you hate me,
greetings
this is my new blog for everybody who's interested in my games.
You maybe like my games, or you hate them, but feel free to spread the word.
I will introduce myself now:
I'm Maximilian S. , i'm 2^4 years old and I'm the owner of this blog.
I'm a programmer too, I work for nobody and make my games by my self.
My first game was an indie game like Asteroids and was called "Superflyer 2: Up to mars", you may ask now, "Max why is it called superflyer 2? If it was your first game" or maybe "whats with superflyer 1, who made it?". The answer is, there is no superflyer 1, I called it superflyer 2 because I made a little programm which reads some information from your PC and put everything into a little file, it was built like a game, it was playable, but it was nothing, and it was called superflyer. I just pwnd a friend of me with this thing. I started to work on the playing part more, and as I'v had worked a little more, I wanted my friend to look at it, he sayd he don't want me to pwn him again, with the same programm, so i changed the name and send it to him, he took the game and played it a little, he liked it and i was happy.
My second game is this other indie game, it will be a combination of Minecraft(The awesome game by Notch and his Mojang) and Neverwinter Nights (Published by Atari and Coded by BioWare ), it's called ... ehm .... well, .... I think it was something with GEO.
I will write some more information about my game later(if you want me to).
Thats it, thats me, now you like me, or you hate me,
greetings
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