Hello people,
this is just a little update of my blog just to remember you that I'm still working on the game, right now I'm on the map-code thingy and I got some problems on how one should be able to move through the world and if a 2D perspective on the planet like a sidescroller, looking like terraria or Clonk, would actually make any sense, maybe i'll add this already in the first version(s) or i'll later throw out a little FLC (Free Loadable Content because you don't pay for it like for a frickin DLC).
Well anyways, it's late and I'm tired and I got an exam tomorrow, so this will be it for today and probably the next 3 to n days. I'll update the Blog when I got some news for you.
Thats it for now, greetings
Fool
Something with GEO
This blog is about a game called ... ehm ... something with "geo" or something :/
Mittwoch, 5. Juni 2013
Mittwoch, 22. Mai 2013
Buttons, windows even popups!
Hello followers,
I just felt the urge to show everyone this nice little code I nearly finished today, but instead of showing you the code i made a little program to show you what my code does(because obviously most of you think the code itself is boring as shit).
Programm to test my code: https://www.dropbox.com/s/gk75wls6dm8rz3y/testbutting%23.exe
This little program shows you some functions I was working on for like 3 days already. This programm is only for the testing purposes and should totally not be taken as the nearly finished game.
"What does your code actually do in this programm?" you're maybe asking me right now.
My code simply does everything you see and use in this programm. This code is just for creating Windows with buttons with popups. Acutally even the Windows can have popups. It even updates all of this shit so you can actually press the buttons! And I added a nice new feature, a locking button, if you press it, it will lock the hit-animation(it's more like just simple color changing than an animation) and it will stay locked until you click it again.
You might ask youself right now, why the hell is this so awesome that our "beloved" fool has to tell us all about this?
The answer is simple.
It's not that awesome, but for me it is. This is the first time I created my own Button script and it actually works, which is nice. And the old button code didn't have a locking button.
Well thats it for now.
cya and greetings,
da fool
I just felt the urge to show everyone this nice little code I nearly finished today, but instead of showing you the code i made a little program to show you what my code does(because obviously most of you think the code itself is boring as shit).
Programm to test my code: https://www.dropbox.com/s/gk75wls6dm8rz3y/testbutting%23.exe
This little program shows you some functions I was working on for like 3 days already. This programm is only for the testing purposes and should totally not be taken as the nearly finished game.
"What does your code actually do in this programm?" you're maybe asking me right now.
My code simply does everything you see and use in this programm. This code is just for creating Windows with buttons with popups. Acutally even the Windows can have popups. It even updates all of this shit so you can actually press the buttons! And I added a nice new feature, a locking button, if you press it, it will lock the hit-animation(it's more like just simple color changing than an animation) and it will stay locked until you click it again.
You might ask youself right now, why the hell is this so awesome that our "beloved" fool has to tell us all about this?
The answer is simple.
It's not that awesome, but for me it is. This is the first time I created my own Button script and it actually works, which is nice. And the old button code didn't have a locking button.
Well thats it for now.
cya and greetings,
da fool
Donnerstag, 16. Mai 2013
Hi there,
if you found this blog, you probably expected to find a game nearly finished and already playable, im sorry to disappoint you. In fact I am not working on "Something with geo" anymore. I had too much trouble with school and some private problems so I kinda let this slip out of my thoughts.
I'm actually posting here to tell you that I'm really sorry that I didn't finished this game, some of you really helped me to get the game further than I thought it would get and I really feel sorry that I let you down.
Sadly I didn't get enough help for my Game and the work somehow overwhelmed me, but now a new year started and I'm a lot better in programming. And now that I got someone to make my sprites and all the graphics in the Game aswell as some ideas for the game I can get completely into the programming.
I'm sorry to not remake "Something with geo" I totally stopped working on it and I don't know if I will ever restart that project, but please stay tuned and remember that I'm working on a new game. The project name is "Spaceshooty" and you probably can already think about what it will be.
Just a little hint: It's in Space
greetings
the fool
if you found this blog, you probably expected to find a game nearly finished and already playable, im sorry to disappoint you. In fact I am not working on "Something with geo" anymore. I had too much trouble with school and some private problems so I kinda let this slip out of my thoughts.
I'm actually posting here to tell you that I'm really sorry that I didn't finished this game, some of you really helped me to get the game further than I thought it would get and I really feel sorry that I let you down.
Sadly I didn't get enough help for my Game and the work somehow overwhelmed me, but now a new year started and I'm a lot better in programming. And now that I got someone to make my sprites and all the graphics in the Game aswell as some ideas for the game I can get completely into the programming.
I'm sorry to not remake "Something with geo" I totally stopped working on it and I don't know if I will ever restart that project, but please stay tuned and remember that I'm working on a new game. The project name is "Spaceshooty" and you probably can already think about what it will be.
Just a little hint: It's in Space
greetings
the fool
Samstag, 13. Oktober 2012
Hello my fellow .. bla bla bla and so on,
just in case you check my blog, im working again on the Game, I stopped working on it quite a time ago becaus of my school, but now i got some freetime and the working started again, I am reprogramming nearly everything, just wait till the new version of the game is available, won't take too much time.
Have fun and just wait,
Max
just in case you check my blog, im working again on the Game, I stopped working on it quite a time ago becaus of my school, but now i got some freetime and the working started again, I am reprogramming nearly everything, just wait till the new version of the game is available, won't take too much time.
Have fun and just wait,
Max
Freitag, 13. Januar 2012
Future of Geo
Hello guys and gals,
i'v talked a bit with a friend of me about the site, he will help me with the site, the only problem we got is, we have no Server. I don't own a server to put the site on, this is the nearest problem.
But there are other things to talk about.
Today i had a new idea for the class system.
I want the class and leveling system to be compatible with your creativity.
I thought about some basic classes, and YOU could make your own class just with spending your level on different basic classes.
Think like this: You take a warrior and a mage and name it warmage, you got some skills of the mage like fireball and some skills of the warrior like onslaught. The good thing on my game is, you always can add your own skills with an extra editor. So you could combine them to a mighty-fire-attack or something.
I also thought about different secondary classes or advanced classes, like the meelemage, this one is more like a third or extra advanced class combination, because it's a combination between a basic class and a combination (Monk and Mage). The Monk will be available when you combine the fighter and a acolyte-like-class. The Cleric is a secondary/advanced class too, made from warrior and acolyte. (remember, Fighter=using bare hands/fists, Warrior=using swords and nearly every one-handed weapon). The cleric will be using heavy armor, the Monk will be using light armor, or even non-armor(shirt-like armor or robes).
Items:
As i thought about clerics and Monks and their armor, i also thought about different types of armor.
I want to add non-armor robes, light-armor robes, middle and even heavy-armor robes(WITH IRON!).
Jobs:
There will be many different jobs(i hope).
But you wont be able to become an enchanter if you'r just a warrior with intelligence on 8.
All jobs, will need different stats.
A smith needs more strenght than an alchemist.(there will be classes with this names too, they will get extra skills for this jobs)
And an enchanter needs more intelligence than a skinner.(but there will be classes like the runeknight who will get skills for enchanting AND smithing, even if the runeknight will be a warrior class)
I think thats it for now, sorry for my bad english today, it's pretty late over here.
greetings
Max
i'v talked a bit with a friend of me about the site, he will help me with the site, the only problem we got is, we have no Server. I don't own a server to put the site on, this is the nearest problem.
But there are other things to talk about.
Today i had a new idea for the class system.
I want the class and leveling system to be compatible with your creativity.
I thought about some basic classes, and YOU could make your own class just with spending your level on different basic classes.
Think like this: You take a warrior and a mage and name it warmage, you got some skills of the mage like fireball and some skills of the warrior like onslaught. The good thing on my game is, you always can add your own skills with an extra editor. So you could combine them to a mighty-fire-attack or something.
I also thought about different secondary classes or advanced classes, like the meelemage, this one is more like a third or extra advanced class combination, because it's a combination between a basic class and a combination (Monk and Mage). The Monk will be available when you combine the fighter and a acolyte-like-class. The Cleric is a secondary/advanced class too, made from warrior and acolyte. (remember, Fighter=using bare hands/fists, Warrior=using swords and nearly every one-handed weapon). The cleric will be using heavy armor, the Monk will be using light armor, or even non-armor(shirt-like armor or robes).
Items:
As i thought about clerics and Monks and their armor, i also thought about different types of armor.
I want to add non-armor robes, light-armor robes, middle and even heavy-armor robes(WITH IRON!).
Jobs:
There will be many different jobs(i hope).
But you wont be able to become an enchanter if you'r just a warrior with intelligence on 8.
All jobs, will need different stats.
A smith needs more strenght than an alchemist.(there will be classes with this names too, they will get extra skills for this jobs)
And an enchanter needs more intelligence than a skinner.(but there will be classes like the runeknight who will get skills for enchanting AND smithing, even if the runeknight will be a warrior class)
I think thats it for now, sorry for my bad english today, it's pretty late over here.
greetings
Max
Donnerstag, 5. Januar 2012
Hello world (again)
Hello my dearest followers,
I'm working on the game again, after a little break
I'm still not sure about the future of my game, but i hope i can sell the game for as little as possible.
I'm not even sure if i could sell the game anyway.
There is much to do if you want to start a gameforge.
You maybe ask now: "What the hell has he done in his 'little break'?"
I can tell you, I made a little game called bloodfight.
It's about forming spells with your own life.
I had this idea a few months ago, and I decided I should start working on it.
I just made the first enemys and skills for the game.
I had much to do in my 'break' so I wasn't able to make the graphics.
I ain't no got no screenshots. I'm sorry.
I'm working on the design of Geo again, actually, only on the design of the character.(as some people mentioned, it's crap right now)
After I'm finished with the whole design thing, I'll work on crafting and on fighting (and monsters, yes many monsters, bad monsters, evil monsters, BAD EVIL KILLING MONSTERS ...).
Thats it for now
Greetings
Maximilian
I'm working on the game again, after a little break
I'm still not sure about the future of my game, but i hope i can sell the game for as little as possible.
I'm not even sure if i could sell the game anyway.
There is much to do if you want to start a gameforge.
You maybe ask now: "What the hell has he done in his 'little break'?"
I can tell you, I made a little game called bloodfight.
It's about forming spells with your own life.
I had this idea a few months ago, and I decided I should start working on it.
I just made the first enemys and skills for the game.
I had much to do in my 'break' so I wasn't able to make the graphics.
I ain't no got no screenshots. I'm sorry.
I'm working on the design of Geo again, actually, only on the design of the character.(as some people mentioned, it's crap right now)
After I'm finished with the whole design thing, I'll work on crafting and on fighting (and monsters, yes many monsters, bad monsters, evil monsters, BAD EVIL KILLING MONSTERS ...).
Thats it for now
Greetings
Maximilian
Montag, 24. Oktober 2011
Sorry
Good morning dudes and dudettes,
first i want to apologize, im so sorry i havent written much for a long time, but i had much to do for my new school. But now i haz holydays and i haz time, so i can work again.
Well, you maybe want some information about whats happening with the game, and here they come:
The release of the newest Version of my game got delayed :/ sorry for that one.
The reason is, i got a problem with the mapping so i want to rewrite it to fix all bugs and optimize the performance.
AND: im thinking about rewriting the whole code, again, so it will be delayed for a long long time.
Thats it for now,
greetings
the fool
first i want to apologize, im so sorry i havent written much for a long time, but i had much to do for my new school. But now i haz holydays and i haz time, so i can work again.
Well, you maybe want some information about whats happening with the game, and here they come:
The release of the newest Version of my game got delayed :/ sorry for that one.
The reason is, i got a problem with the mapping so i want to rewrite it to fix all bugs and optimize the performance.
AND: im thinking about rewriting the whole code, again, so it will be delayed for a long long time.
Thats it for now,
greetings
the fool
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